Dead Reckoning Object
From FusionWiki
| Dead Reckoning Object | |
|---|---|
| General Information | |
| Author: | Anders Riggelsen |
| Release Date: | September 1st 2010 |
| Status: | Released |
| Last updated: | October 1st 2010 |
| Version: | Beta 2 |
| Build: | 2 |
| Developer-only: | No |
| Website: | http://andersriggelsen.dk/ |
| Download: | Download Link |
| Runtime Versions | |
| HWA: | Unknown |
| Flash: | Yes |
| Java: | No |
| Java Mobile: | No |
| Vitalize!: | Unknown |
| Unicode: | Unknown |
Dead Reckoning Object is an extension for Multimedia Fusion 2.
The Dead Reckoning object solves the problem of handling object movements in multiplayer games where it isn't feasible to constantly send updates over the network. The Dead Reckoning object predicts the movement of the objects in-between updates from the server and makes their movement look more natural and realistic. , Information and examples
