Hardware acceleration

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Hardware acceleration, also known as HWA, is the process of using a computer's graphics card to render a game or application.

Advantages

  • On modern computers, using hardware acceleration can achieve a huge speed increase
  • Ink effects are replaced by pixel shaders which offer more functionality and are also executed on the graphics card, which usually makes them faster
  • Active objects, among others, can be rotated and scaled at runtime with a much faster and smoother algorithm

Disadvantages

  • Built applications are bigger
  • The memory usage of the main runtime is higher
  • There might be some graphical glitches not yet fixed, however, Clickteam is working hard to fix these
  • Not all graphical extensions work. Clickteam has yet to release an SDK that supports hardware acceleration
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